Posts by Thomas Deneuville
Hosting a VR demo
I recently hosted a VR demo for my division as part of our all-staff week. I put a lof of time and research into it so I’m sharing my tips.
Read MoreBuild your own WebXR playground
As I’m learning more about webXR, I find myself needing a place to host and keep all of these experiments together. Here’s my solution.
Read MoreLetting it all out
I’ve noticed that in the few moments that I can spend with myself, the activities that bring me joy all have this in common: Letting something out.
Read MoreBuilding an AR experience? Choose the right technology
AR is a mature technology that is quickly becoming ubiquitous but it also comes with challenges, one of them being to identify the right technology to use.
Read MoreKristin Gutekunst on VR for good
UNVR, the “VR for good” program at the United Nations broke new grounds back in 2015. I met with Kristin Gutekunst, a member of the original team.
Read MoreBlocks: From 3D modeling in VR to 3D printing
VR as a place to create VR assets is great. But what about VR as a place to create real objects?
Read MoreCapacitive touch experiment: Triggering samples with fruit
The old banana drum machine: a rite of passage in capacitive touch technology.
Read MoreStuff I want to try: Projection mapping
Projection mapping, at the intersection of computer vision, augmented reality, and creative coding, feels like a something I should really get into.
Read More3DoF vs. 6DoF in spatial computing
If you’ve been hearing or reading about spatial computing, you must’ve heard 3DoF and 6DoF. What does it mean and what’s the difference?
Read More360 / VR paper prototyping
In about 10 minutes with an iPhone, a Cardboard, and a bit of Photoshopping.
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