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Posts by Thomas Deneuville

Hosting a VR demo

By Thomas Deneuville | February 28, 2020

I recently hosted a VR demo for my division as part of our all-staff week. I put a lof of time and research into it so I’m sharing my tips.

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Build your own WebXR playground

By Thomas Deneuville | February 14, 2020

As I’m learning more about webXR, I find myself needing a place to host and keep all of these experiments together. Here’s my solution.

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Letting it all out

By Thomas Deneuville | January 30, 2020

I’ve noticed that in the few moments that I can spend with myself, the activities that bring me joy all have this in common: Letting something out.

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Building an AR experience? Choose the right technology

By Thomas Deneuville | December 9, 2019

AR is a mature technology that is quickly becoming ubiquitous but it also comes with challenges, one of them being to identify the right technology to use.

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Kristin Gutekunst on VR for good

By Thomas Deneuville | August 15, 2019

UNVR, the “VR for good” program at the United Nations broke new grounds back in 2015. I met with Kristin Gutekunst, a member of the original team.

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Blocks: From 3D modeling in VR to 3D printing

By Thomas Deneuville | July 30, 2019
3D model built in Blocks (VR): a white, angular, low poly shape on a blue vignetted background

VR as a place to create VR assets is great. But what about VR as a place to create real objects?

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Capacitive touch experiment: Triggering samples with fruit

By Thomas Deneuville | July 29, 2019
Capacitive touch experiment: A banana and an apple used as capacitive touch sensors

The old banana drum machine: a rite of passage in capacitive touch technology.

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Stuff I want to try: Projection mapping

By Thomas Deneuville | July 9, 2019

Projection mapping, at the intersection of computer vision, augmented reality, and creative coding, feels like a something I should really get into.

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3DoF vs. 6DoF in spatial computing

By Thomas Deneuville | June 14, 2019
Woman enjoying a VR experience in nature

If you’ve been hearing or reading about spatial computing, you must’ve heard 3DoF and 6DoF. What does it mean and what’s the difference?

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360 / VR paper prototyping

By Thomas Deneuville | April 18, 2019
Cardboard reader, equirectangular template, and markers.

In about 10 minutes with an iPhone, a Cardboard, and a bit of Photoshopping.

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