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Posts Tagged ‘VR’

Build your own WebXR playground

By Thomas Deneuville | February 14, 2020

As I’m learning more about webXR, I find myself needing a place to host and keep all of these experiments together. Here’s my solution.

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Building an AR experience? Choose the right technology

By Thomas Deneuville | December 9, 2019

AR is a mature technology that is quickly becoming ubiquitous but it also comes with challenges, one of them being to identify the right technology to use.

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Kristin Gutekunst on VR for good

By Thomas Deneuville | August 15, 2019

UNVR, the “VR for good” program at the United Nations broke new grounds back in 2015. I met with Kristin Gutekunst, a member of the original team.

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Blocks: From 3D modeling in VR to 3D printing

By Thomas Deneuville | July 30, 2019
3D model built in Blocks (VR): a white, angular, low poly shape on a blue vignetted background

VR as a place to create VR assets is great. But what about VR as a place to create real objects?

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360 / VR paper prototyping

By Thomas Deneuville | April 18, 2019
Cardboard reader, equirectangular template, and markers.

In about 10 minutes with an iPhone, a Cardboard, and a bit of Photoshopping.

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Women in social VR: Conversation with Jessica Outlaw

By Thomas Deneuville | November 9, 2017
Jessica Outlaw

Jessica Outlaw is a VR/AR experience researcher and founder of Data Driven LLC. She kindly answered a few questions about her report on women in social VR.

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